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<a href="a00113.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
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<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_gentype3</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype3</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;<a class="code" href="a00110.html" title="OpenGL Mathematics (glm.g-truc.net)">type_vec.hpp</a>&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;<a class="code" href="a00093.html" title="OpenGL Mathematics (glm.g-truc.net)">type_float.hpp</a>&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;<a class="code" href="a00096.html" title="OpenGL Mathematics (glm.g-truc.net)">type_int.hpp</a>&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;<a class="code" href="a00109.html" title="OpenGL Mathematics (glm.g-truc.net)">type_size.hpp</a>&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;<a class="code" href="a00006.html" title="OpenGL Mathematics (glm.g-truc.net)">_swizzle.hpp</a>&quot;</span>
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="keyword">namespace </span>glm{
<a name="l00039"></a>00039 <span class="keyword">namespace </span>detail
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref2;
<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref3;
<a name="l00043"></a>00043         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref4;
<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00045"></a>00045         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00046"></a>00046 
<a name="l00047"></a>00047         <span class="comment">// Basic 3D vector type.</span>
<a name="l00048"></a>00048         <span class="comment">// \ingroup core_template</span>
<a name="l00049"></a>00049         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00050"></a>00050         <span class="keyword">struct </span>tvec3
<a name="l00051"></a>00051         {       
<a name="l00052"></a>00052                 <span class="keyword">enum</span> ctor{null};
<a name="l00053"></a>00053 
<a name="l00054"></a>00054                 <span class="keyword">typedef</span> T value_type;
<a name="l00055"></a>00055                 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00056"></a>00056                 GLM_FUNC_DECL size_type <a class="code" href="a00129.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>() <span class="keyword">const</span>;
<a name="l00057"></a>00057 
<a name="l00058"></a>00058                 <span class="keyword">typedef</span> tvec3&lt;T&gt; type;
<a name="l00059"></a>00059                 <span class="keyword">typedef</span> tvec3&lt;bool&gt; bool_type;
<a name="l00060"></a>00060 
<a name="l00062"></a>00062                 <span class="comment">// Data</span>
<a name="l00063"></a>00063 
<a name="l00064"></a>00064 <span class="preprocessor">#       if(GLM_COMPONENT == GLM_COMPONENT_CXX11)</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span>                <span class="keyword">union </span>
<a name="l00066"></a>00066                 {
<a name="l00067"></a>00067 <span class="preprocessor">#               if(defined(GLM_SWIZZLE))</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span>                        _GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2&lt;value_type&gt;, x, y, z)
<a name="l00069"></a>00069                         _GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2&lt;value_type&gt;, r, g, b)
<a name="l00070"></a>00070                         _GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2&lt;value_type&gt;, s, t, p)
<a name="l00071"></a>00071                         _GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3&lt;value_type&gt;, x, y, z)
<a name="l00072"></a>00072                         _GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3&lt;value_type&gt;, r, g, b)
<a name="l00073"></a>00073                         _GLM_SWIZZLE3_3_MEMBERS(value_type, glm::detail::tvec3&lt;value_type&gt;, s, t, p)
<a name="l00074"></a>00074                         _GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4&lt;value_type&gt;, x, y, z)
<a name="l00075"></a>00075                         _GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4&lt;value_type&gt;, r, g, b)
<a name="l00076"></a>00076                         _GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4&lt;value_type&gt;, s, t, p)
<a name="l00077"></a>00077 <span class="preprocessor">#               endif//(defined(GLM_SWIZZLE))</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span>
<a name="l00079"></a>00079                         <span class="keyword">struct</span>{value_type r, g, b;};
<a name="l00080"></a>00080                         <span class="keyword">struct</span>{value_type s, t, p;};
<a name="l00081"></a>00081                         <span class="keyword">struct</span>{value_type x, y, z;};
<a name="l00082"></a>00082                 };
<a name="l00083"></a>00083 <span class="preprocessor">#       elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span>                <span class="keyword">union </span>{value_type x, r, s;};
<a name="l00085"></a>00085                 <span class="keyword">union </span>{value_type y, g, t;};
<a name="l00086"></a>00086                 <span class="keyword">union </span>{value_type z, b, p;};
<a name="l00087"></a>00087 
<a name="l00088"></a>00088 <span class="preprocessor">#               if(defined(GLM_SWIZZLE))</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span>                        <span class="comment">// Defines all he swizzle operator as functions</span>
<a name="l00090"></a>00090                         GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, detail::tvec3, detail::tref2, detail::tref3)
<a name="l00091"></a>00091                         GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4)
<a name="l00092"></a>00092 <span class="preprocessor">#               endif//(defined(GLM_SWIZZLE))</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor">#       else //(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)</span>
<a name="l00094"></a>00094 <span class="preprocessor"></span>                value_type x, y, z;
<a name="l00095"></a>00095 
<a name="l00096"></a>00096 <span class="preprocessor">#               if(defined(GLM_SWIZZLE))</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span>                        <span class="comment">// Defines all he swizzle operator as functions</span>
<a name="l00098"></a>00098                         GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, detail::tvec3, detail::tref2, detail::tref3, x, y, z)
<a name="l00099"></a>00099                         GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4, x, y, z)
<a name="l00100"></a>00100 <span class="preprocessor">#               endif//(defined(GLM_SWIZZLE))</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">#       endif//GLM_COMPONENT</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span>
<a name="l00104"></a>00104                 <span class="comment">// Accesses</span>
<a name="l00105"></a>00105 
<a name="l00106"></a>00106                 GLM_FUNC_DECL value_type &amp; operator[](size_type i);
<a name="l00107"></a>00107                 GLM_FUNC_DECL value_type <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00108"></a>00108 
<a name="l00110"></a>00110                 <span class="comment">// Implicit basic constructors</span>
<a name="l00111"></a>00111 
<a name="l00112"></a>00112                 GLM_FUNC_DECL tvec3();
<a name="l00113"></a>00113                 GLM_FUNC_DECL tvec3(tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00114"></a>00114 
<a name="l00116"></a>00116                 <span class="comment">// Explicit basic constructors</span>
<a name="l00117"></a>00117 
<a name="l00118"></a>00118                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00119"></a>00119                         ctor);
<a name="l00120"></a>00120                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00121"></a>00121                         value_type <span class="keyword">const</span> &amp; s);
<a name="l00122"></a>00122                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00123"></a>00123                         value_type <span class="keyword">const</span> &amp; s1, 
<a name="l00124"></a>00124                         value_type <span class="keyword">const</span> &amp; s2, 
<a name="l00125"></a>00125                         value_type <span class="keyword">const</span> &amp; s3);
<a name="l00126"></a>00126 
<a name="l00128"></a>00128                 <span class="comment">// Convertion scalar constructors</span>
<a name="l00129"></a>00129 
<a name="l00131"></a>00131                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00132"></a>00132                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00133"></a>00133                         U <span class="keyword">const</span> &amp; x);
<a name="l00135"></a>00135                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W&gt; 
<a name="l00136"></a>00136                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00137"></a>00137                         U <span class="keyword">const</span> &amp; x, 
<a name="l00138"></a>00138                         V <span class="keyword">const</span> &amp; y, 
<a name="l00139"></a>00139                         W <span class="keyword">const</span> &amp; z);                   
<a name="l00140"></a>00140 
<a name="l00142"></a>00142                 <span class="comment">// Convertion vector constructors</span>
<a name="l00143"></a>00143 
<a name="l00145"></a>00145                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
<a name="l00146"></a>00146                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00148"></a>00148                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
<a name="l00149"></a>00149                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> &amp; s, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00151"></a>00151                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00152"></a>00152                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00154"></a>00154                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00155"></a>00155                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00156"></a>00156 
<a name="l00158"></a>00158                 <span class="comment">// Swizzle constructors</span>
<a name="l00159"></a>00159 
<a name="l00160"></a>00160                 GLM_FUNC_DECL tvec3(tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00161"></a>00161 
<a name="l00162"></a>00162                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
<a name="l00163"></a>00163                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tref2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00164"></a>00164 
<a name="l00165"></a>00165                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
<a name="l00166"></a>00166                 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> &amp; s, tref2&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00167"></a>00167 
<a name="l00168"></a>00168         <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2&gt;
<a name="l00169"></a>00169         GLM_FUNC_DECL tvec3(glm::detail::swizzle&lt;3, T, tvec3&lt;T&gt;, E0, E1, E2, -1&gt; <span class="keyword">const</span> &amp; that)
<a name="l00170"></a>00170         {
<a name="l00171"></a>00171             *<span class="keyword">this</span> = that();
<a name="l00172"></a>00172         }
<a name="l00173"></a>00173 
<a name="l00174"></a>00174         <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1&gt;
<a name="l00175"></a>00175         GLM_FUNC_DECL tvec3(glm::detail::swizzle&lt;2, T, tvec2&lt;T&gt;, E0, E1, -1, -2&gt; <span class="keyword">const</span> &amp; v, T <span class="keyword">const</span> &amp; s)
<a name="l00176"></a>00176         {
<a name="l00177"></a>00177             *<span class="keyword">this</span> = tvec3&lt;T&gt;(v(), s);
<a name="l00178"></a>00178         }
<a name="l00179"></a>00179 
<a name="l00180"></a>00180         <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1&gt;
<a name="l00181"></a>00181         GLM_FUNC_DECL tvec3(T <span class="keyword">const</span> &amp; s, glm::detail::swizzle&lt;2, T, tvec2&lt;T&gt;, E0, E1, -1, -2&gt; <span class="keyword">const</span> &amp; v)
<a name="l00182"></a>00182         {
<a name="l00183"></a>00183             *<span class="keyword">this</span> = tvec3&lt;T&gt;(s, v());
<a name="l00184"></a>00184         }
<a name="l00185"></a>00185 
<a name="l00187"></a>00187                 <span class="comment">// Unary arithmetic operators</span>
<a name="l00188"></a>00188 
<a name="l00189"></a>00189                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator= (tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00190"></a>00190                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00191"></a>00191                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator= (tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00192"></a>00192 
<a name="l00193"></a>00193                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00194"></a>00194                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator+=(U <span class="keyword">const</span> &amp; s);
<a name="l00195"></a>00195                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00196"></a>00196                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator+=(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00197"></a>00197                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00198"></a>00198                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator-=(U <span class="keyword">const</span> &amp; s);
<a name="l00199"></a>00199                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00200"></a>00200                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator-=(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00201"></a>00201                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00202"></a>00202                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator*=(U <span class="keyword">const</span> &amp; s);
<a name="l00203"></a>00203                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00204"></a>00204                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator*=(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00205"></a>00205                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00206"></a>00206                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator/=(U <span class="keyword">const</span> &amp; s);
<a name="l00207"></a>00207                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
<a name="l00208"></a>00208                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator/=(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00209"></a>00209                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator++();
<a name="l00210"></a>00210                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator--();
<a name="l00211"></a>00211 
<a name="l00213"></a>00213                 <span class="comment">// Unary bit operators</span>
<a name="l00214"></a>00214 
<a name="l00215"></a>00215                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00216"></a>00216                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator%= (U <span class="keyword">const</span> &amp; s);
<a name="l00217"></a>00217                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00218"></a>00218                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator%= (tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00219"></a>00219                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00220"></a>00220                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator&amp;= (U <span class="keyword">const</span> &amp; s);
<a name="l00221"></a>00221                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00222"></a>00222                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator&amp;= (tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00223"></a>00223                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00224"></a>00224                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator|= (U <span class="keyword">const</span> &amp; s);
<a name="l00225"></a>00225                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00226"></a>00226                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator|= (tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00227"></a>00227                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00228"></a>00228                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator^= (U <span class="keyword">const</span> &amp; s);
<a name="l00229"></a>00229                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00230"></a>00230                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator^= (tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00231"></a>00231                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00232"></a>00232                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator&lt;&lt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00233"></a>00233                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00234"></a>00234                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator&lt;&lt;=(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00235"></a>00235                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00236"></a>00236                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator&gt;&gt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00237"></a>00237                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00238"></a>00238                 GLM_FUNC_DECL tvec3&lt;T&gt; &amp; operator&gt;&gt;=(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00239"></a>00239 
<a name="l00241"></a>00241                 <span class="comment">// Swizzle operators</span>
<a name="l00242"></a>00242 
<a name="l00243"></a>00243                 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
<a name="l00244"></a>00244                 GLM_FUNC_DECL tvec2&lt;T&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00245"></a>00245                 GLM_FUNC_DECL tvec3&lt;T&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00246"></a>00246                 GLM_FUNC_DECL tvec4&lt;T&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00247"></a>00247                 GLM_FUNC_DECL tref2&lt;T&gt; swizzle(comp X, comp Y);
<a name="l00248"></a>00248                 GLM_FUNC_DECL tref3&lt;T&gt; swizzle(comp X, comp Y, comp Z);
<a name="l00249"></a>00249         };
<a name="l00250"></a>00250 
<a name="l00251"></a>00251         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00252"></a>00252         <span class="keyword">struct </span>tref3
<a name="l00253"></a>00253         {
<a name="l00254"></a>00254                 GLM_FUNC_DECL tref3(T &amp; x, T &amp; y, T &amp; z);
<a name="l00255"></a>00255                 GLM_FUNC_DECL tref3(tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00256"></a>00256                 GLM_FUNC_DECL <span class="keyword">explicit</span> tref3(tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00257"></a>00257 
<a name="l00258"></a>00258                 GLM_FUNC_DECL tref3&lt;T&gt; &amp; operator= (tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00259"></a>00259                 GLM_FUNC_DECL tref3&lt;T&gt; &amp; operator= (tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00260"></a>00260 
<a name="l00261"></a>00261                 GLM_FUNC_DECL tvec3&lt;T&gt; operator() ();
<a name="l00262"></a>00262 
<a name="l00263"></a>00263                 T &amp; x;
<a name="l00264"></a>00264                 T &amp; y;
<a name="l00265"></a>00265                 T &amp; z;
<a name="l00266"></a>00266         };
<a name="l00267"></a>00267 
<a name="l00268"></a>00268         GLM_DETAIL_IS_VECTOR(tvec3);
<a name="l00269"></a>00269 } <span class="comment">//namespace detail</span>
<a name="l00270"></a>00270 
<a name="l00273"></a>00273 
<a name="l00279"></a><a class="code" href="a00141.html#ga0d3129f5f6644cb7552f520ff0dfa789">00279</a>         <span class="keyword">typedef</span> detail::tvec3&lt;highp_float&gt;              <a class="code" href="a00141.html#ga0d3129f5f6644cb7552f520ff0dfa789" title="3 components vector of high precision floating-point numbers.">highp_vec3</a>;
<a name="l00280"></a>00280 
<a name="l00286"></a><a class="code" href="a00141.html#gaf6aa71f085a150f42929a4b77458143e">00286</a>         <span class="keyword">typedef</span> detail::tvec3&lt;mediump_float&gt;    <a class="code" href="a00141.html#gaf6aa71f085a150f42929a4b77458143e" title="3 components vector of medium precision floating-point numbers.">mediump_vec3</a>;
<a name="l00287"></a>00287 
<a name="l00293"></a><a class="code" href="a00141.html#gab9e39d9db144322c1ad30ab3141084ad">00293</a>         <span class="keyword">typedef</span> detail::tvec3&lt;lowp_float&gt;               <a class="code" href="a00141.html#gab9e39d9db144322c1ad30ab3141084ad" title="3 components vector of low precision floating-point numbers.">lowp_vec3</a>;
<a name="l00294"></a>00294 
<a name="l00300"></a><a class="code" href="a00141.html#gaccca78e0907313665d47af163c17c5bb">00300</a>         <span class="keyword">typedef</span> detail::tvec3&lt;highp_int&gt;                <a class="code" href="a00141.html#gaccca78e0907313665d47af163c17c5bb" title="3 components vector of high precision signed integer numbers.">highp_ivec3</a>;
<a name="l00301"></a>00301 
<a name="l00307"></a><a class="code" href="a00141.html#ga1d8ae738ed79d71f8d381f472d366913">00307</a>         <span class="keyword">typedef</span> detail::tvec3&lt;mediump_int&gt;              <a class="code" href="a00141.html#ga1d8ae738ed79d71f8d381f472d366913" title="3 components vector of medium precision signed integer numbers.">mediump_ivec3</a>;
<a name="l00308"></a>00308 
<a name="l00314"></a><a class="code" href="a00141.html#gac246e3a1a470974283d6618ad77fd477">00314</a>         <span class="keyword">typedef</span> detail::tvec3&lt;lowp_int&gt;                 <a class="code" href="a00141.html#gac246e3a1a470974283d6618ad77fd477" title="3 components vector of low precision signed integer numbers.">lowp_ivec3</a>;
<a name="l00315"></a>00315 
<a name="l00321"></a><a class="code" href="a00141.html#gaf4b32075ad193e4f47c8bfc367593d8c">00321</a>         <span class="keyword">typedef</span> detail::tvec3&lt;highp_uint&gt;               <a class="code" href="a00141.html#gaf4b32075ad193e4f47c8bfc367593d8c" title="3 components vector of high precision unsigned integer numbers.">highp_uvec3</a>;
<a name="l00322"></a>00322 
<a name="l00328"></a><a class="code" href="a00141.html#ga70d49eff07e7988447c93a83f9f311b6">00328</a>         <span class="keyword">typedef</span> detail::tvec3&lt;mediump_uint&gt;             <a class="code" href="a00141.html#ga70d49eff07e7988447c93a83f9f311b6" title="3 components vector of medium precision unsigned integer numbers.">mediump_uvec3</a>;
<a name="l00329"></a>00329 
<a name="l00335"></a><a class="code" href="a00141.html#gaefdce0fe4ed79b26ed2b5f00bbf39075">00335</a>         <span class="keyword">typedef</span> detail::tvec3&lt;lowp_uint&gt;                <a class="code" href="a00141.html#gaefdce0fe4ed79b26ed2b5f00bbf39075" title="3 components vector of low precision unsigned integer numbers.">lowp_uvec3</a>;
<a name="l00336"></a>00336 
<a name="l00338"></a>00338 }<span class="comment">//namespace glm</span>
<a name="l00339"></a>00339 
<a name="l00340"></a>00340 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00341"></a>00341 <span class="preprocessor"></span><span class="preprocessor">#include &quot;type_vec3.inl&quot;</span>
<a name="l00342"></a>00342 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
<a name="l00343"></a>00343 <span class="preprocessor"></span>
<a name="l00344"></a>00344 <span class="preprocessor">#endif//glm_core_type_gentype3</span>
</pre></div></div><!-- contents -->


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